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	<title>Jsp, Tomcat, J2Ee And Hibernate Programming Techniques, Virtual Web Hosting Blog</title>
	<link>http://jboss.smartwebsitehosting.net</link>
	<description>My Little blog on Php5, MySQL, Java, JSP, Tomcat, FTP and SSH hosting</description>
	<pubDate>Sun, 17 Feb 2008 12:24:45 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.4</generator>
	<language>en</language>
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		<title>Images and Graphics . 495 //noactiveblockssousercannotmoveanythingwithbuttonsclearActive()  (Web hosting india)</title>
		<link>http://jboss.smartwebsitehosting.net/jboss/images-and-graphics-495-noactiveblockssousercannotmoveanythingwithbuttonsclearactive-web-hosting-india/</link>
		<comments>http://jboss.smartwebsitehosting.net/jboss/images-and-graphics-495-noactiveblockssousercannotmoveanythingwithbuttonsclearactive-web-hosting-india/#comments</comments>
		<pubDate>Sun, 17 Feb 2008 12:24:45 +0000</pubDate>
		<dc:creator>humphreyblogart</dc:creator>
		
	<category>JBOSS</category>
		<guid isPermaLink="false">http://jboss.smartwebsitehosting.net/jboss/images-and-graphics-495-noactiveblockssousercannotmoveanythingwithbuttonsclearactive-web-hosting-india/</guid>
		<description><![CDATA[Images and Graphics . 495   //noactiveblockssousercannotmoveanythingwithbuttonsclearActive()  Please visit Domain Name Hosting services for high quality webhost to host and run your jsp applications.

]]></description>
			<content:encoded><![CDATA[<p>Images and Graphics . 495   //noactiveblockssousercannotmoveanythingwithbuttonsclearActive()  <br />Please visit <a href="http://domain.g5websitehosting.com">Domain Name Hosting</a> services for high quality webhost to host and run your jsp applications.
</p>
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		</item>
		<item>
		<title>Web hosting e commerce - 494 . Chapter 23 // a shape is</title>
		<link>http://jboss.smartwebsitehosting.net/jboss/web-hosting-e-commerce-494-chapter-23-a-shape-is/</link>
		<comments>http://jboss.smartwebsitehosting.net/jboss/web-hosting-e-commerce-494-chapter-23-a-shape-is/#comments</comments>
		<pubDate>Sun, 17 Feb 2008 02:10:26 +0000</pubDate>
		<dc:creator>humphreyblogart</dc:creator>
		
	<category>JBOSS</category>
		<guid isPermaLink="false">http://jboss.smartwebsitehosting.net/jboss/web-hosting-e-commerce-494-chapter-23-a-shape-is/</guid>
		<description><![CDATA[494 . Chapter 23   // a shape is currently falling so move it one square downwards   moveY() // call after speed milliseconds timerID = setTimeout(&#8217;play()&#8217;, speed)   }  // constructs an object representing a specific position  function characteristics(x, y)  {   // create property to hold [...]]]></description>
			<content:encoded><![CDATA[<p>494 . Chapter 23   // a shape is currently falling so move it one square downwards   moveY() // call after speed milliseconds timerID = setTimeout(&#8217;play()&#8217;, speed)   }  // constructs an object representing a specific position  function characteristics(x, y)  {   // create property to hold status (block or empty) this.state = state(x, y) // if block found in specified position if (state(x, y)) {   // local variable to hold URL of image at specified location var src = document.images[computeIndex(x, y)].src // local variable to hold color (0, 1, 2, &#8230;, 6) var color = src.charAt(src.lastIndexOf(&#8217;/') + 2)   } else  // no color because no block found at specified position  color =  1   // convert color from string to integer and assign to property this.color = parseInt(color) // create property to hold square&#8217;s current state (active or not, 1 or 0) this.activity = ar[x][y]   }  // contructs a map of entire board and status  function fullMap()  {   for (varx=0;x<10; ++x)   { this[x] = new Array(10) for (vary=0;y<19; ++y) {   this[x][y] = new characteristics(x, y)   } } this.shape = shape   }  // pause and unpause game  function pause()  {   // if game is not paused if (!paused) {   // stop timer  clearTimeout(timerID)  // game is now paused  paused = true  // create global map of board  map = new fullMap()  // flood board so player cannot see current status  flood(1)    <br />Please visit our <a href="http://php5.smartwebsitehosting.net">professional web hosting</a> services to find out about cheap and reliable webhost service that will surely answer all your demands.
</p>
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		</item>
		<item>
		<title>Images and  (Http web server) Graphics . 493 alert(&#8221;You are a</title>
		<link>http://jboss.smartwebsitehosting.net/jboss/images-and-http-web-server-graphics-493-alertyou-are-a/</link>
		<comments>http://jboss.smartwebsitehosting.net/jboss/images-and-http-web-server-graphics-493-alertyou-are-a/#comments</comments>
		<pubDate>Sat, 16 Feb 2008 14:25:52 +0000</pubDate>
		<dc:creator>humphreyblogart</dc:creator>
		
	<category>JBOSS</category>
		<guid isPermaLink="false">http://jboss.smartwebsitehosting.net/jboss/images-and-http-web-server-graphics-493-alertyou-are-a/</guid>
		<description><![CDATA[Images and Graphics . 493   alert(&#8221;You are a champion!&#8221;)  // scan screen from one line above the complete one to top of screen  for (y = aLine   1; y >= 0; &#8211;y)  {   for (varx=0;x]]></description>
			<content:encoded><![CDATA[<p>Images and Graphics . 493   alert(&#8221;You are a champion!&#8221;)  // scan screen from one line above the complete one to top of screen  for (y = aLine   1; y >= 0; &#8211;y)  {   for (varx=0;x<10; ++x)   { // if current square is on if (state(x, y))   // call function to warp it down   warp(x, y, x, y + 1)  else  {  // clear square below (similar to a warp because  // initial square is off)   setSquare(x, y + 1, 0) }   } } // recursive call (maybe more than one line was completed) dropLines()   } // no square should be active clearActive()   }  // main function responsible for game action  function play()  {   // place values in form fields (display) document.lineslevel.lines.value = lines document.lineslevel.level.value = level // if no shape is falling if (noActive()) {   // check for line completions and drop them  dropLines()  // insert a new shape (if shape is not able to enter)  if (!insertShape()) 23{   // flood screen to black  flood(1)  // flood screen to blank  flood(0)  // display final results  alert('Game over!rrlevel='+ level + 'rlines = '+ lines)  // clear timeout  clearTimeout(timerID)  // timer is not running  timerRunning = false  // terminate function (and game)  return   } } else   Chapter    <br />If you are searching for cheap webhost for your web application, please visit <a href="http://tomcat.g5websitehosting.com">MySQL5 Web Hosting</a> services.
</p>
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		</item>
		<item>
		<title>492 . Chapter 23 tempLevel = prompt(&#8221;Enter level</title>
		<link>http://jboss.smartwebsitehosting.net/jboss/492-chapter-23-templevel-promptenter-level/</link>
		<comments>http://jboss.smartwebsitehosting.net/jboss/492-chapter-23-templevel-promptenter-level/#comments</comments>
		<pubDate>Sat, 16 Feb 2008 03:19:25 +0000</pubDate>
		<dc:creator>humphreyblogart</dc:creator>
		
	<category>JBOSS</category>
		<guid isPermaLink="false">http://jboss.smartwebsitehosting.net/jboss/492-chapter-23-templevel-promptenter-level/</guid>
		<description><![CDATA[492 . Chapter 23   tempLevel = prompt(&#8221;Enter level to begin game (0   10):&#8221;, &#8220;0&#8243;) // if user cancelled prompt if (!tempLevel)   // abort function   return // tempLevel is the actual level level = tempLevel // clear states, blocks, and timer clearActive() flood(0) clearTimeout(timerID) // clear statistics for [...]]]></description>
			<content:encoded><![CDATA[<p>492 . Chapter 23   tempLevel = prompt(&#8221;Enter level to begin game (0   10):&#8221;, &#8220;0&#8243;) // if user cancelled prompt if (!tempLevel)   // abort function   return // tempLevel is the actual level level = tempLevel // clear states, blocks, and timer clearActive() flood(0) clearTimeout(timerID) // clear statistics for (vari=0;i<7; ++i) {   statistics[i] = 0 } // convert input from string to integer level = parseInt(level) // calculate speed speed = 800   (level * 80) // game begins withno lines completed! lines = 0 // game starts timerRunning = true // game is not paused for sure paused = false // start actual playing play()   }  // check if lines have been completed and drop accordingly  function dropLines()  {   // on line has been found var aLine =  1   // scan screen from top to bottom and stop when first complete line is found and assigned  for (vary=0;y<19; ++y)  {   if (isLine(y))   { aLine = y break   } } // if a complete line has been found if (aLine !=  1) {   // increment lines lines++ // if enoughlines have been made increment level if (lines > level * 10 + 9)   level++ if (level == 11)    <br />We recommend high quality webhost to host and run your jsp application: <a href="http://jsp.tomcatjavahosting.com">christian web host</a> services.
</p>
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		</item>
		<item>
		<title>Images and Graphics .  (Free web hosting services) 491 for (vary=0;y</title>
		<link>http://jboss.smartwebsitehosting.net/jboss/images-and-graphics-free-web-hosting-services-491-for-vary0y/</link>
		<comments>http://jboss.smartwebsitehosting.net/jboss/images-and-graphics-free-web-hosting-services-491-for-vary0y/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 17:28:17 +0000</pubDate>
		<dc:creator>humphreyblogart</dc:creator>
		
	<category>JBOSS</category>
		<guid isPermaLink="false">http://jboss.smartwebsitehosting.net/jboss/images-and-graphics-free-web-hosting-services-491-for-vary0y/</guid>
		<description><![CDATA[Images and Graphics . 491   for (vary=0;y]]></description>
			<content:encoded><![CDATA[<p>Images and Graphics . 491   for (vary=0;y<19; ++y) { if (state == 0) document.images[computeIndex(x, y)].src = off.src else document.images[computeIndex(x, y)].src = on[3].src }   }  }  // return true if no active squares are found and false otherwise  function noActive()  {   // scan board from top to bottom for (vary=0;y<19; ++y) {   for (varx=0;x<10; ++ x) { if (ar[x][y] == 1) return false   } } // no active square found on the board return true   }  // return true if the line with the given coordinate is completed  function isLine(y)  {   // horizontal scan of current line for (varx=0;x<10; ++x) {   // if a square is off the line is not completed if (!state(x, y))   return false } // no square was found off return true   } 23  // move block from one position to another  function warp(startX, startY, endX, endY)  {   document.images[computeIndex(endX, endY)].src = document.images   [computeIndex(startX, startY)].src document.images[computeIndex(startX, startY)].src = off.src // block in new position is now active ar[endX][endY] = 1 // previous position is no longer active ar[startX][startY] = 0   } // function that starts game (*works with global variables only*) function start() {   // accept level from user (no validation to save space)   Chapter    <br />You need excellent and relaible webhost company to host your web applications? Then pay a visit to <a href="http://www.g5websitehosting.com">Inexpensive Web Hosting</a> services.
</p>
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		</item>
		<item>
		<title>490 . Chapter  (Web site construction) 23 if (shape == 4)</title>
		<link>http://jboss.smartwebsitehosting.net/jboss/490-chapter-web-site-construction-23-if-shape-4/</link>
		<comments>http://jboss.smartwebsitehosting.net/jboss/490-chapter-web-site-construction-23-if-shape-4/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 06:32:15 +0000</pubDate>
		<dc:creator>humphreyblogart</dc:creator>
		
	<category>JBOSS</category>
		<guid isPermaLink="false">http://jboss.smartwebsitehosting.net/jboss/490-chapter-web-site-construction-23-if-shape-4/</guid>
		<description><![CDATA[490 . Chapter 23   if (shape == 4) if (curMap.length== 3)   complexWarp(curMap.offsetX, curMap.offsetY + 1, curMap.offsetX,  curMap.offsetY, curMap.offsetX + 2, curMap.offsetY,  curMap.offsetX, curMap.offsetY   1)   else   complexWarp(curMap.offsetX, curMap.offsetY, curMap.offsetX + 2,  curMap.offsetY + 1, curMap.offsetX, curMap.offsetY + 1,  curMap.offsetX, curMap.offsetY + 2) [...]]]></description>
			<content:encoded><![CDATA[<p>490 . Chapter 23   if (shape == 4) if (curMap.length== 3)   complexWarp(curMap.offsetX, curMap.offsetY + 1, curMap.offsetX,  curMap.offsetY, curMap.offsetX + 2, curMap.offsetY,  curMap.offsetX, curMap.offsetY   1)   else   complexWarp(curMap.offsetX, curMap.offsetY, curMap.offsetX + 2,  curMap.offsetY + 1, curMap.offsetX, curMap.offsetY + 1,  curMap.offsetX, curMap.offsetY + 2)   if (shape == 5)  if (curMap.length== 3 &#038;&#038; state(curMap.offsetX, curMap.offsetY))  complexWarp(curMap.offsetX + 2, curMap.offsetY, curMap.offsetX   + 1, curMap.offsetY   1)  else  if (curMap.length== 2 &#038;&#038; state(curMap.offsetX + 1, curMap.offsetY))  complexWarp(curMap.offsetX + 1, curMap.offsetY + 2,  curMap.offsetX + 2, curMap.offsetY + 1)  else  if (curMap.length== 3)  complexWarp(curMap.offsetX, curMap.offsetY + 1,  curMap.offsetX + 1, curMap.offsetY + 2)  else  complexWarp(curMap.offsetX, curMap.offsetY, curMap  .offsetX   1, curMap.offsetY + 1)  if (shape == 6)  if (curMap.length== 3 &#038;&#038; state(curMap.offsetX + 1, curMap.offsetY))  complexWarp(curMap.offsetX, curMap.offsetY, curMap.offsetX,  curMap.offsetY + 1, curMap.offsetX + 2, curMap.offsetY + 1,  curMap.offsetX + 1, curMap.offsetY + 1, curMap.offsetX + 2,  curMap.offsetY, curMap.offsetX + 1, curMap.offsetY   1)   else  if (curMap.length== 2 &#038;&#038; state(curMap.offsetX + 1, curMap.offsetY + 1))   complexWarp(curMap.offsetX, curMap.offsetY + 2, curMap.offsetX,  curMap.offsetY, curMap.offsetX + 1, curMap.offsetY + 2,  curMap.offsetX, curMap.offsetY + 1, curMap.offsetX + 1,  curMap.offsetY, curMap.offsetX + 2, curMap.offsetY + 1)   else if (curMap.length== 3)   complexWarp(curMap.offsetX + 1, curMap.offsetY + 1,  curMap.offsetX + 1, curMap.offsetY, curMap.offsetX + 2,  curMap.offsetY + 1, curMap.offsetX, curMap.offsetY + 2)   else   complexWarp(curMap.offsetX, curMap.offsetY, curMap.offsetX + 1,  curMap.offsetY + 1, curMap.offsetX + 1, curMap.offsetY,  curMap.offsetX + 2, curMap.offsetY + 1, curMap.offsetX,  curMap.offsetY + 2, curMap.offsetX + 2, curMap.offsetY + 2)   }   // flood entire screen withgiven state   function flood(state)   {   for (varx=0;x<10; ++x) {    <br />Searching for affordable and proven webhost to host and run your servlet applications? Go to <a href="http://linux.g5websitehosting.com">Linux Web Hosting</a> services and you will find it.
</p>
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		</item>
		<item>
		<title>Images and Graphics . 489  (Web hosting resellers) else complexWarp(curMap.offsetX, curMap.offsetY</title>
		<link>http://jboss.smartwebsitehosting.net/jboss/images-and-graphics-489-web-hosting-resellers-else-complexwarpcurmapoffsetx-curmapoffsety/</link>
		<comments>http://jboss.smartwebsitehosting.net/jboss/images-and-graphics-489-web-hosting-resellers-else-complexwarpcurmapoffsetx-curmapoffsety/#comments</comments>
		<pubDate>Thu, 14 Feb 2008 18:28:44 +0000</pubDate>
		<dc:creator>humphreyblogart</dc:creator>
		
	<category>JBOSS</category>
		<guid isPermaLink="false">http://jboss.smartwebsitehosting.net/jboss/images-and-graphics-489-web-hosting-resellers-else-complexwarpcurmapoffsetx-curmapoffsety/</guid>
		<description><![CDATA[Images and Graphics . 489   else   complexWarp(curMap.offsetX, curMap.offsetY + 3, curMap.offsetX   1,  curMap.offsetY + 2, curMap.offsetX, curMap.offsetY + 1,  curMap.offsetX + 1, curMap.offsetY + 2, curMap.offsetX,  curMap.offsetY, curMap.offsetX + 2, curMap.offsetY + 2)   // if shape is square  if (shape == 1)  [...]]]></description>
			<content:encoded><![CDATA[<p>Images and Graphics . 489   else   complexWarp(curMap.offsetX, curMap.offsetY + 3, curMap.offsetX   1,  curMap.offsetY + 2, curMap.offsetX, curMap.offsetY + 1,  curMap.offsetX + 1, curMap.offsetY + 2, curMap.offsetX,  curMap.offsetY, curMap.offsetX + 2, curMap.offsetY + 2)   // if shape is square  if (shape == 1)  // do not rotate shape because square does not change appearance  after rotation   return   // if shape is L   if (shape == 2)  // if shape is L tilted 90 degrees to the right  if (state(curMap.offsetX, curMap.offsetY) &#038;&#038; curMap.length== 3)  complexWarp(curMap.offsetX, curMap.offsetY + 1, curMap.offsetX + 1,  curMap.offsetY + 1, curMap.offsetX + 2, curMap.offsetY,  curMap.offsetX + 1, curMap.offsetY   1, curMap.offsetX,  curMap.offsetY, curMap.offsetX, curMap.offsetY   1)  else  // if shape is L tilted 180 degrees  if (state(curMap.offsetX + 1, curMap.offsetY) &#038;&#038; curMap.length== 2)  complexWarp(curMap.offsetX + 1, curMap.offsetY + 2,  curMap.offsetX, curMap.offsetY + 1, curMap.offsetX + 1,  curMap.offsetY, curMap.offsetX + 2, curMap.offsetY,  curMap.offsetX, curMap.offsetY, curMap.offsetX + 2,  curMap.offsetY + 1)  else  // if L is tilted 90 degrees to the left  if (curMap.length== 3)  complexWarp(curMap.offsetX, curMap.offsetY + 1,  curMap.offsetX + 1, curMap.offsetY,  curMap.offsetX + 2, curMap.offsetY,  curMap.offsetX + 2, curMap.offsetY + 2,  curMap.offsetX + 2, curMap.offsetY + 1,  curMap.offsetX + 1, curMap.offsetY + 2)  // else L is not tilted  else  complexWarp(curMap.offsetX, curMap.offsetY,  curMap.offsetX + 1, curMap.offsetY + 1,  curMap.offsetX, curMap.offsetY + 2,  curMap.offsetX   1, curMap.offsetY + 2,  curMap.offsetX + 1, curMap.offsetY + 2,  curMap.offsetX   1, curMap.offsetY + 1)   if (shape == 3)  if (curMap.length== 3)  complexWarp(curMap.offsetX + 1, curMap.offsetY + 1, curMap.offsetX,  curMap.offsetY + 1, curMap.offsetX + 2, curMap.offsetY + 1,  curMap.offsetX + 1, curMap.offsetY   1)  else  complexWarp(curMap.offsetX, curMap.offsetY + 2, curMap.offsetX + 1,  curMap.offsetY + 2, curMap.offsetX + 1, curMap.offsetY,  curMap.offsetX + 2, curMap.offsetY + 2)   Chapter    <br />If you are in need for cheap and reliable webhost to host your website, we recommend <a href="http://mysql5.tomcatjavahosting.com">http web server</a> services.
</p>
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		</item>
		<item>
		<title>Web site developers - 488 . Chapter 23 } // return true</title>
		<link>http://jboss.smartwebsitehosting.net/jboss/web-site-developers-488-chapter-23-return-true/</link>
		<comments>http://jboss.smartwebsitehosting.net/jboss/web-site-developers-488-chapter-23-return-true/#comments</comments>
		<pubDate>Thu, 14 Feb 2008 09:16:49 +0000</pubDate>
		<dc:creator>humphreyblogart</dc:creator>
		
	<category>JBOSS</category>
		<guid isPermaLink="false">http://jboss.smartwebsitehosting.net/jboss/web-site-developers-488-chapter-23-return-true/</guid>
		<description><![CDATA[488 . Chapter 23   } // return true because shape was able to enter screen return true   }  // warp several squares if possible  // initial x1, initial y1, destination x1, destination y1, initial x2, initial  // y2, destination x2, destination y2, etc.  function complexWarp()  { [...]]]></description>
			<content:encoded><![CDATA[<p>488 . Chapter 23   } // return true because shape was able to enter screen return true   }  // warp several squares if possible  // initial x1, initial y1, destination x1, destination y1, initial x2, initial  // y2, destination x2, destination y2, etc.  function complexWarp()  {   // loop through arguments checking that each warp is valid for (vari=0;i< arguments.length; i += 4) {   // if warp is not valid if (!checkWarp(arguments[i], arguments[i + 1], arguments[i + 2],   arguments[i + 3]))  // terminate the function --no squares warped  return   } // loop through arguments again --warp squares for (var i = 0; i < arguments.length; i += 4) {   // call function to warp the current square corresponding to argument  // coordinates  warp(arguments[i], arguments[i + 1], arguments[i + 2], arguments[i + 3])   }  }  // check if warp is valid (used by complexWarp function)  function checkWarp(startX, startY, endX, endY)  {   // if a destination coordinate is invalid or destination square is off  // state(endX, endY) must be last due to short-circuit evaluation  if (endX<0|| endX>9|| endY<0|| endY > 18 || state(endX, endY))   // return false because warp is invalid   return false  // return true because warp has not been proved to be invalid (it is valid)  return true   }  // rotate the current active shape  function rotate()  {   // create instance of shapeMap object (similar to minimum 2D array // reflecting active shape) var curMap = new shapeMap() // note: all arguments handed to complexWarp are explained in that function // if shape is4&#215;1 line if (shape == 0)   // if line is in horizontal state   if (curMap.length== 4) complexWarp(curMap.offsetX, curMap.offsetY,  curMap.offsetX + 1, curMap.offsetY + 1, curMap.offsetX + 2,  curMap.offsetY, curMap.offsetX + 1, curMap.offsetY   1, curMap.offsetX   + 3, curMap.offsetY, curMap.offsetX + 1, curMap.offsetY   2)  // else line is in vertical state   <br />If you are searching for cheap webhost for your web application, please visit <a href="http://tomcat.g5websitehosting.com">MySQL5 Web Hosting</a> services.
</p>
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		</item>
		<item>
		<title>Images and Graphics . 487 {  (Photo web hosting) if (state(4,</title>
		<link>http://jboss.smartwebsitehosting.net/jboss/images-and-graphics-487-photo-web-hosting-if-state4/</link>
		<comments>http://jboss.smartwebsitehosting.net/jboss/images-and-graphics-487-photo-web-hosting-if-state4/#comments</comments>
		<pubDate>Wed, 13 Feb 2008 22:14:16 +0000</pubDate>
		<dc:creator>humphreyblogart</dc:creator>
		
	<category>JBOSS</category>
		<guid isPermaLink="false">http://jboss.smartwebsitehosting.net/jboss/images-and-graphics-487-photo-web-hosting-if-state4/</guid>
		<description><![CDATA[Images and Graphics . 487   {  if (state(4, 2) &#124;&#124; state(5, 2) &#124;&#124; state(4, 3) &#124;&#124; state(5, 3))  return false  setSquare(4, 2, 1)  setSquare(5, 2, 1)  setSquare(4, 3, 1)  setSquare(5, 3, 1)   } else   if (shape == 2)   {  if [...]]]></description>
			<content:encoded><![CDATA[<p>Images and Graphics . 487   {  if (state(4, 2) || state(5, 2) || state(4, 3) || state(5, 3))  return false  setSquare(4, 2, 1)  setSquare(5, 2, 1)  setSquare(4, 3, 1)  setSquare(5, 3, 1)   } else   if (shape == 2)   {  if (state(3, 2) || state(4, 2) || state(5, 2) || state(3, 3))  return false  setSquare(3, 2, 1)  setSquare(4, 2, 1)  setSquare(5, 2, 1)  setSquare(3, 3, 1)   } else   if (shape == 3)   {  if (state(3, 2) || state(4, 2) || state(4, 3) || state(5, 3))  return false  setSquare(3, 2, 1)  setSquare(4, 2, 1)  setSquare(4, 3, 1)  setSquare(5, 3, 1)   } else   if (shape == 4)   {  if (state(4, 2) || state(5, 2) || state(3, 3) || state(4, 3))  return false  setSquare(4, 2, 1)  setSquare(5, 2, 1)  setSquare(3, 3, 1)  setSquare(4, 3, 1)   } else   if (shape == 5)   { 23  if (state(3, 2) || state(4, 2) || state(5, 2) || state(4, 3))   return false setSquare(3, 2, 1) setSquare(4, 2, 1) setSquare(5, 2, 1) setSquare(4, 3, 1)   } else   if (shape == 6)   {  if (state(3, 2) || state(4, 2) || state(5, 2) || state(5, 3))  return false  setSquare(3, 2, 1)  setSquare(4, 2, 1)  setSquare(5, 2, 1)  setSquare(5, 3, 1)   Chapter    <br />Visit our <a href="http://mysql5.g5websitehosting.com">web design programs</a> services for an affordable and reliable webhost to suit all your needs.
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		<item>
		<title>486 . Chapter 23 this.offsetX = minX this.offsetY  (Free web hosts)</title>
		<link>http://jboss.smartwebsitehosting.net/jboss/486-chapter-23-thisoffsetx-minx-thisoffsety-free-web-hosts/</link>
		<comments>http://jboss.smartwebsitehosting.net/jboss/486-chapter-23-thisoffsetx-minx-thisoffsety-free-web-hosts/#comments</comments>
		<pubDate>Wed, 13 Feb 2008 02:15:04 +0000</pubDate>
		<dc:creator>humphreyblogart</dc:creator>
		
	<category>JBOSS</category>
		<guid isPermaLink="false">http://jboss.smartwebsitehosting.net/jboss/486-chapter-23-thisoffsetx-minx-thisoffsety-free-web-hosts/</guid>
		<description><![CDATA[486 . Chapter 23   this.offsetX = minX  this.offsetY = minY  // construct minimum array containing all active squares respectively  for (x = 0; x ]]></description>
			<content:encoded><![CDATA[<p>486 . Chapter 23   this.offsetX = minX  this.offsetY = minY  // construct minimum array containing all active squares respectively  for (x = 0; x <= maxX   minX; ++x)  {   this[x] = new Array() for (y = 0; y <= maxY   minY; ++y) {   this[x][y] = ar[x + minX][y + minY] }   }  }  // random function to return an integer between 0 and 6  function getRandom()  {   // use random number method to find integer between 0 and 8 var randomNum = Math.round(Math.random() * 8) // call function again if random number is 0 or 8. if (randomNum == 0 || randomNum == 8)   return getRandom()  // 1to7=>0to6  randomNum- // update selected shape&#8217;s statistics  statistics[randomNum]++  // update statistics display form (update *all* fields so user cannot  // enter any value in fields)  for (var shape = 0; shape < 7; ++shape)  {   document.stats[shape].value = statistics[shape] } // return the random number return randomNum   }  // inserts a shape when there is no active shape  function insertShape()  {   // initialize *global* variable shape = getRandom() // The following segment checks if the selected shape has room to enter. // If there is no room, the game is over (function return false). // If there is room, the function inserts the shape by setting its initial   coordinates. if (shape == 0) {   if (state(3, 2) || state(3, 2) || state(3, 2) || state(3, 2))   return false setSquare(3, 2, 1) setSquare(4, 2, 1) setSquare(5, 2, 1) setSquare(6, 2, 1)   } else if (shape == 1)    <br />Please visit <a href="http://domain.g5websitehosting.com">Domain Name Hosting</a> services for high quality webhost to host and run your jsp applications.
</p>
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